Thursday, October 31, 2024

Horror - Genre Research

 Since Halloween comes up in a few days, I'd figured I'd do research on the genre horror. 

Horror is a genre which is meant to disturb, frighten, or scare any audience that interacts with content in this genre. Horror generally involves the unknown, supernatural elements, and humanity's dark aspects. Tales of horror often tell of terrifying creatures, eerie settings, and suspenseful plots. In this genre, shock, surprise, and the exploitation of primal fears are typical. The target audience are from ages 15-25, as most teenagers and young adults enjoy thrilling content, which are more likely to excite an audience between these ages more.


Content:

Jump scares, or sudden movement, or unexpected moments of shock to startle the audience, are used in horror. Jump scares are also used to build suspense, or release the tension building up throughout a scene. This is conveyed by having a long break/silence or stillness before the sudden event. It's also used to reveal a monster or threat that has been lurking throughout the scenes. This is done by suddenly making the monster appear closely on screen when the viewer is least expecting it. 

Carrie

Ex: In the 1976 film Carrie, which shows that a supposedly dead villain has lived, is said to have been inspired by the moment where Carrie's bloodied arm suddenly appears from the dirt at the end of the movie.


Special effects is another factor when it comes to horror content. The typical theme of horror fiction is the unknown, with elements of the supernatural, along with the darker sides of humanity. Most of the horror stories in literature are based on terrifying types of creatures, eerie locations, and a suspenseful manner of plotting. Shock, surprise, and the exploitation of primal fears are typical in this genre.Creating wounds, blood, and other body fluids to dramatize violence and injury. Designing and building costumes and prosthetics for monsters, aliens, and other supernatural creatures. Using low lighting is tenebrous because it gives shadows and darkness; these can be used to mask monsters and therefore make people feel uneasy. Distorted lights help in the creation of a feeling of disorientation and confusion. 


Ex: The Thing (1982) This is a film quite renowned for many of its on-screen practical effects, one of them being a shape-shifting alien creature. All these changes in the creature, along with the disgusting forms it took, were created using detail-oriented makeup and animatronics.


Production Techniques : 

The horror genre uses editing techniques to enhance it's meaning such as jump cuts, cross cuts, slow mo and fast motion. Jump cuts are sudden transitions between shots, which may be used to evoke feelings of shock and surprise.Crosscutting: Switching from one scene to another and back again in order to create suspense. Slow motion emphasizes a certain moment, and it is also used for the purpose of creating a dream-like feel. Fast motion-to give a person a sense of panic or chaos.Sound can also make the audience feel uncomfortable while watching horror content. Sound effects that are eerie-creaking doors, footsteps, and whispers-create uneasiness.Jarring noisse that occur suddenly-a scream or an explosion- may well startle your audience.Moments of silence sometimes create the desired level of tension and anticipation. Distorted sounds Creates a disorienting effect and confusion. Diegetic sounds are sounds that emanates from the world of the film; for instance, the tick of a clock, the ringing of a phone.



Ex: In the movie Jaws, the sound of waves lapping, the creaking of a boat, and faraway calls of seagulls create an eerie atmosphere that contrasts with the sudden, jarring sounds of the attack.

Marketing:

The horror genre is marketed in a variety of ways, such as virlaus, posters, social media teasers/trailers, and experiental marketing like VR.Most posters carry shocking images or cryptic taglines, or very few words to make one curious.The trailers are supposed to create a sense of dread and anticipation, mostly working on jump scares, creepy music, and quite unnatural visuals.Shorts, GIFs, and pictures are shared across social media platforms to build hype and interact with the audience. Experimental Marketing—Organizing immersive experiences in haunted houses, escape rooms, or VR experiences to promote horror movies.

HALLOWEEN (2018)

It cashed in on the nostalgia from the original Halloween movie by bringing back Michael Myers and Laurie Strode.The creepy imagery and videos of Michael Myers should be shared through the film's social media accounts to build anticipation around the release.









Midsommar (2019)
The marketing materials for the movie were colorful and eye-catching; this opposed the very dark and disturbing themes of the movie.The social media handles of the movie have been sharing creepy photos and videos pointing to disturbing rituals of the cult.










Get Out (2017)
The social media campaign for the movie rejected obvious levity and instead cultivated anticipation through ominous imagery.A false website for the movie's fictional "Armitage Academy" was launched, showing viewers a look inside the dark world of the film.









OTHER EXAMPLES:
























































































Friday, October 18, 2024

Fortnite Battle Royale - Representation of Peely and Jonesly

Peely
Jonesy
 











With an enormously wide cast of characters, Fortnite, the crazily popular battle royale game, has taken storm in the gaming world. In this blog, we will be highlighting two iconic character representations: Jonesy and Peely.

Jonesy is Fortnite's original and most recognizable character: a survivor with years of ruggedness and experience. He acts like that kind of lone wolf who can be found battling it out against hordes of enemies. What is interesting with the representation of Jonesy is the fact that he does not fit the bill of traditional heroes. He might not be the strongest or the most capable, but his determination and resilience have made him a favorite among fans.

While Peely is a banana-shaped figure, he became an endearing mascot to this game. His representation in the context of the game is very different, as Peely is comic and not serious in general. Peely often gives contrast balance to serious and often intense characters in Fortnite. His presence makes the game humorous and fun.


In addition to Jonesy and Peely, Fortnite has a wide range of characters, such as villains, superheroes, and even well-known figures from popular culture. The popularity of the game among players of all ages and backgrounds reflects this diversity.


In conclusion, a variety of representations are provided by Fortnite's characters, ranging from the tough and seasoned to the humorous and playful. The popularity of the game can be partly ascribed to its capacity to produce characters whom players find compelling and relatable.





Thursday, October 10, 2024

Sound Project

I learned the different sound techniques and how they are used in everyday media. 

We were supposed to brainstorm a storyline  and then tell that story in the form of sound, where we are supposed to create the sound effects, and put them together to tell the story. With the audios, we were supposoed to create a video showing how we created the sound effects/foley. 

We created a story where the fire alarm goes off and the school evacuates the building for sometime. 

The outline helped us organize the sounds accordingly to convey the story in an understandable manner.

The editing resource we utilized is iMovie.

We would like to use a better editing software, and would like to increase the quality of our sound. 

FOLEY VIDEO

THE SOUND PROJECT


Research for CCR#2

How does your product engage with audiences, and how would it be distributed as a real media text? Our film is a psychological thriller film...