Saturday, March 1, 2025
Character/ Costume Design
Sunday, February 23, 2025
Audio/Foley
Audio/ audio production is the process of mixing recording and editing the audio for a final product. It also involves performance, recording and radio. Capturing material and selecting the best to make sure the sound is in high quality, then blending the recorded elements into 1 track and balancing volumes. And arranging is describing where to play instruments and elements to add shape to the song/recording.
For our film opening, which relies mostly on teenage phone privacy, will mostly incorporate no copyright sounds and Foley. We would record sounds of our phones vibrating, notification sounds, footsteps/running on grass and concrete, and doors opening and closing. We would also incorporate thrilling/suspenseful sound effects.
Character Development
We may leverage their clothing choices in addition to their surroundings and dispositions to reveal more about their personalities. Unfolded clothing scattered over the room, for example, indicates that they are indifferent to their appearance. A tidy workspace would demonstrate their consideration for others' viewpoints. We could Additionally, utilize the lighting to convey the characters' desired perceptions of themselves. A room that is dark or has little light coming in could indicate that they are working on something that is taking too long and that they are unable to maintain their space properly. Giving the characters meaningful names is another option. For example, if we give them a religious name, they might be religious at the beginning of the movie.
Costume - Mise-en-scene
Costume
Friday, February 21, 2025
Mise-en-scene (LIGHTING)
LIGHTING
Sunday, February 16, 2025
Media Theory Research
Framing

Saturday, February 15, 2025
Storyboard
Storyboard
scene 1: 10-15 seconds of the people entering the video game going to sleep
scene 2: 7-10 seconds of black screen to show closing eyes then 3-5 seconds of birds to signify it is now morning. Mixed with new noises from the video game world
scene 3: 10-15 seconds, opening eyes slowly to look around in confusion (or opening eyes slowly for a second but then opening them fast like the people are surprised and confused that they are not in their house)
scene 4: 20-30 seconds of the people interacting with the animals and starting to calm down now that it seems peaceful
scene 5: 10-15 seconds of the people noticing an animal and seeing that something is off about it.
scene 6: 10-15 seconds, it starts to rush animals that the people were watching and kills them
scene 7: 10-15 seconds as it looks at the people with blood on it, the people can see animals similar to it behind the animal.
scene 8: 5-10 seconds of the people get a message in the form of a quest or something of the like. It could say to survive a certain amount of time, or to eliminate all of the odd animals
Research For CCR #4
How did we integrate technologies - software, hardware and online for this project Camera/ Film : Our film opening was filmed using my Gal...
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For this assignment, We were supposed to create 15 shots showing some of the shots and angles we covered. I decided to tell a POV story of...
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We were assigned a word and we had to create a silent 1 minute and 30 sec clip that conveys the meaning of that word. In this project, I wa...
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BEHIND THE SCENES!! First, we planned everything out, creating the PowerPoint and storyboard. During the stage, we had to really get a fe...