Saturday, March 1, 2025

Character/ Costume Design

COSTUME DESIGN

 In Hello Neighbor, the design of the characters plays a huge part in the story.  The audience should be able to understand, personality, curiosity, and danger by looking at the characters' outfits and behavior. Our film is inspired by this game.

The Neighbor:

The neighbor will mostly look exactly like in the game as the game will be coming to life in our film opening. Orange pants, black gloves, and a blue sweater. He will gasp then chase us really fast, set traps, and throw things at us to slow us down.  I will be playing the role of the neighbor. Ill wear skinny jeans, black hoodie, and gloves. Basically recreate the character


The Protagonist - Teen: My partner will be playing the role of protagonist

  • Looks Athletic
  • Curious
  • Strong
  • He likes playing with his ball on the street
  • He wears shorts with a golden apple on the left 
  • he wears a casual blue shirt
  • The older him wears jeans but folded up
  • Watch on wrist
  • Full sleeves




Sunday, February 23, 2025

Audio/Foley

 Audio/ audio production is the process of mixing recording and editing the audio for a final product. It also involves performance, recording and radio. Capturing material and selecting the best to make sure the sound is in high quality, then blending the recorded elements into 1 track and balancing volumes. And arranging is describing where to play instruments and elements to add shape to the song/recording.   


For our film opening, which relies mostly on teenage phone privacy, will mostly incorporate no copyright sounds and Foley. We would record sounds of our phones vibrating, notification sounds, footsteps/running on grass and concrete, and doors opening and closing. We would also incorporate thrilling/suspenseful sound effects.





Character Development

 The sequences in the characters' rooms will be where we will build the characters. Each character's room could be depicted as either tidy and well-kept or as disorganized and cluttered. The attitudes of the characters could then be inferred from their rooms. For example, the person with the immaculate room might be the leader or make clear decisions, whereas the person with the messy room might be heartless.


        We may leverage their clothing choices in addition to their surroundings and dispositions to reveal more about their personalities. Unfolded clothing scattered over the room, for example, indicates that they are indifferent to their appearance. A tidy workspace would demonstrate their consideration for others' viewpoints. We could Additionally, utilize the lighting to convey the characters' desired perceptions of themselves. A room that is dark or has little light coming in could indicate that they are working on something that is taking too long and that they are unable to maintain their space properly. Giving the characters meaningful names is another option. For example, if we give them a religious name, they might be religious at the beginning of the movie.

Costume - Mise-en-scene

 Costume

Costume is one of the most important factors of  mise-en-scene. It also helps developed a character's personality. Costumes help convey characters by highlighting their inner thoughts and feelings. They can also help in telling a story. They create visual narratives supporting the film's message and environment. Costumes influence how viewers and audience perceive the nature of characters.





Many film costume designers work with the director to create designated outfits that suit the characters and their inner thoughts. They consider the style, theme, and how it would fit into the scene. 

Friday, February 21, 2025

Mise-en-scene (LIGHTING)

 LIGHTING

Lighting is a key part of mise-en-scene. Lighting created mood, atmosphere and visual texture. It shapes the subject, defines the character and can help develop the overall meaning of the media. There are 3 lighting techniques, three point lighting, lowkey lighting and high key lighting. It also depicts character and overall emotion. 

For example, in the Noir genre, high contrast colors are used. Most of these are explored/considered in pre production. The colors and light inform the theme and place of the film and characters of the film. It can also suggest character's state of mind and convey setting


Sunday, February 16, 2025

Media Theory Research

 Framing

I would like to incorporate some Framing into my film opening. Here is my research on framing.

Framing is a media theory that explains how media presents information, and show how media highlights the perception of the world. 

There are multiple ways of framing a story. For example, a Pokemon battle could be framed as good and the evil, or as a story of 2 cartoon characters in conflict. The way every story is framed can have a significant impact on the audience's feeling/ view towards any media and how they understand it.

Framing is also widely used in political communication too. For example, a study may look into a different news outlets and how they perform/frame the same outlet for a better understanding.

Framing is a powerful tool that helps us and audiences shape the understanding of the world, and become critical consumers of media. 
Why we should talk about Media Framing?

Saturday, February 15, 2025

Storyboard

 Storyboard

 scene 1: 10-15 seconds of the people entering the video game going to sleep


scene 2: 7-10 seconds of black screen to show closing eyes then 3-5 seconds of birds to signify it is now morning. Mixed with new noises from the video game world


scene 3: 10-15 seconds, opening eyes slowly to look around in confusion (or opening eyes slowly for a second but then opening them fast like the people are surprised and confused that they are not in their house)


scene 4: 20-30 seconds of the people interacting with the animals and starting to calm down now that it seems peaceful


scene 5: 10-15 seconds of the people noticing an animal and seeing that something is off about it.


scene 6: 10-15 seconds, it starts to rush animals that the people were watching and kills them


scene 7: 10-15 seconds as it looks at the people with blood on it, the people can see animals similar to it behind the animal.


scene 8: 5-10 seconds of the people get a message in the form of a quest or something of the like. It could say to survive a certain amount of time, or to eliminate all of the odd animals

Research For CCR #4

How did we integrate technologies - software, hardware and online for this project  Camera/ Film : Our film opening was filmed using my Gal...