Sunday, March 9, 2025

Editing Day 2 (and foley)

 Editing Day 2

Today is our second editing day. We are experimenting with different glitch, transitions and blurring out addresses. We also realized we need to take another day to film the neighbor, as I cannot green screen directly from the game. We are utilizing premiere pro as our main software but also iMovie/built in phone editors.


Here, we are blurring out the address/ maybe some visible number plates by using the Gaussian Blur effect. And added tracking to make things easier.








We are also experimenting with different glitch effects. Here, the protagonist, haunted by the spirits of the game, looks to the left scared. The glitches enhance the feeling of unease and make the transition from game to real life. 





As per the sound effects, we gathered them from pixbay, and recorded our own. We recorded gasping noises, footsteps such as walking on grass, concrete, and running too. 


I will add effects over the gameplay footage so that it isn't fully visible on my final opening. Glitches, and camera shaking effects.









   

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